[1]
“THE INDUSTRY OF MOBILE PHONE DEVICES IN THE 2000s: ANALYSIS OF APPLE, NOKIA AND SAMSUNG INNOVATIVE PERFORMANCE BASED ON THE GAME THEORY”, GEOFRONTER, vol. 1, nº 3, set. 2017, Acesso em: 15º de abril de 2026. [Online]. Disponível em: https://periodicosonline.uems.br/GEOF/article/view/1644