THE INDUSTRY OF MOBILE PHONE DEVICES IN THE 2000s: ANALYSIS OF APPLE, NOKIA AND SAMSUNG INNOVATIVE PERFORMANCE BASED ON THE GAME THEORY
Visualizações: 1301Abstract
The mobile phone devices industry, whose structure is an oligopolistic technological frontier, suffered a structural change in the 2000s, with firms once leaders giving way to emerging ones. This study’s hypothesis is that this chance happened due to different innovation strategies adopted by the firms. The objective is to analyze innovation strategies’ influence on business performance of the industry’s firms in general, with Apple, Nokia and Samsung cases in particular – considered representative firms of the industry for the period. The methodology used was the game theory, comparatively analyzing two games with Nash-Bayesian equilibrium. The results show that, in the face of an aggressive strategy of innovation by products of the first firm (Apple), there is a worse outcome for the company that competes by innovations by product (Nokia) than by markets (Samsung). It is concluded that companies should pay attention to their innovative strategies to remain operative in dynamic markets.
References
ABREU, Leonardo Marques de; MORAES, Anamaria de. Usabilidade de telefones celulares com base em critérios ergonômicos. 2005. 294 f. Dissertação (Mestrado) – Pontifícia Universidade Católica do Rio de Janeiro, Departamento de Artes e Design, 2005.
APPLE – Earnings Releases. Available at: <http://investor.apple.com/financials.cfm>. Accessed in: 28/05/2015.
BIERMAN, H. Scott; FERNANDEZ, Luís. Game theory with economic applications. Massachusetts: Addison-Wesley, 1998.
BRANDÃO, Francisco et al. A Revolução das Comunicações Móveis: Evolução dos serviços nas redes móveis. Relatório (Mestrado em Engenharia Eletrotécnica e Computadores) – Faculdade de Engenharia da Universidade do Porto, Porto, 2009.
FREEMAN, Christopher; SOETE, Luc. A economia da inovação industrial. Campinas: Editora da Unicamp, 2008.
HARSANYI, John C. Games with incomplete information played by Bayesian players. Management Science v. 14, p. 159-182; 320-334; 486-502, 1968.
__________. Papers in game theory. Nova York: Springer, 2001.
KOK, R.; BIEMANS, W. Creating a market-oriented product innovation process: a contingency approach. Technovation, v. 29, n. 8, p. 517-526, 2009.
KREPS, David M. Game Theory and Economic Modelling. Nova York: Oxford University Press, 1992.
KRX, Korea Exchange. Available at: <http://eng.krx.co.kr/>. Accessed in: 28/05/2015.
MAS-COLLEL, Andreu; WHINSTON, Michael D.; GREEN, Jerry R. Microeconomic Theory. Nova York: Oxford University Press, 1995.
MARTTI, Haikio. Nokia: the inside story. New York: Pearson, 2002.
NASDAQ, National Association of Securities Dealers Automated Quotations. Available at: <http://www.nasdaq.com/quotes/>. Accessed in: 28/05/2015.
NASH, John F. Essays on game theory. Nova Jersey: Princeton University Press, 1997.
NEUMANN, John von; MORGENSTERN, Oskar. Theory of games and
economic behavior. Nova Jersey: Princeton University Press, 60 ed., 2004.
NOKIA – Earnings Releases. Available at: <http://company.nokia.com/en/investors/financial-reports/results-reports>. Accessed in: 28/05/2015.
NYSE, New York Stock Exchange. Available at: <https://www.nyse.com/data>. Accessed in: 28/05/2015.
OSBORNE, Martin J. Strategic and extensive games [Working Paper]. Toronto: University of Toronto, 2006.
SAMSUNG – Earnings Releases. Available at: <http://www.samsung.com/us/aboutsamsung/investor_relations/financial_information/business_report.html>. Accessed in: 28/05/2015.
SCHUMPETER, J. A. Teoria do desenvolvimento econômico: uma investigação sobre lucros, capital, crédito, juro e ciclo econômico. First Ed: 1911. São Paulo: Abril Cultural, 1982.
SELTEN, Reinhard. Reexamination of the perfectness concept for equilibrium points in extensive games. International journal of game theory. Berlin: Springer Berlin Heidelberg, v. 4, p. 25-55, 1975.
SWB, Börse Stuttgard. Available at: <https://www.boerse-stuttgart.de/>. Accessed in: 28/05/2015.
VILJAMAA, Timo-Pekka. Unified media functions for mobile multimedia devices. Proceedings of the International Conference on Mobile Technology, Applications, and Systems. ACM, 2008.