ELECTRONIC GAMES AS A POSSIBILITY FOR AN ENTREPRENEURIAL BRAZILIAN STATE

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Authors

DOI:

https://doi.org/10.61389/geofronter.v8.6954

Keywords:

Economic Geography; Games; Technology; Innovation.

Abstract

The expansion of the electronic games economic segment in the Brazilian territory shows up aligned with technological innovation, along with the appreciation of symbolic and creative elements, presenting great capacity to move the economy, given that developers’ revenues are increasing. Therefore, the main objective of the present work is to identify how the production of electronic games in the Brazilian territory can trigger a favorable condition towards the consolidation of a truly entrepreneurial State concerned with growth and socio-economic development. In order to achieve this objective, the methodology consisted of a bibliographic review on the subject along with the collection of some indicators. In this direction, a maximum strategy that should be directed by the State promoting its entrepreneurial side was idealized, called the Industrial Complex of technology, innovation, and electronics. Inside this complex aligned with economic segments that are capable of generating technological advances, and systemic innovation, there is the electronic games segment, which was also contemplated in the research with specific strategies that aim its expansion and consolidation in the country. Accordingly, only by promoting innovative alternatives concerned with plural gains, while the State operates as the catalyst and planner agent, one can aim for a Brazil with growth and socio-economic development.

Author Biography

Rodrigo Gavioli Diniz, Universidade Federal da Grande Dourados

Mestrando pelo Programa de Pós Graduação em Geografia da Universidade Federal da Grande Dourados (UFGD)

 

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Published

2022-04-20

How to Cite

Gavioli Diniz, R. (2022). ELECTRONIC GAMES AS A POSSIBILITY FOR AN ENTREPRENEURIAL BRAZILIAN STATE. GEOFRONTER, 8. https://doi.org/10.61389/geofronter.v8.6954

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Section

Artigos